DDB beyond import is a mod run by someone who took it over from someone else, and is kludgey at best (due to DDB issues, NOT the modders, mind!), and is not guaranteed to continue to work through future iterations of the DDB website.If you like a good tabletop roleplaying game such as Dungeons & Dragons, Pathfinder or Deadlands, you might understand how sometimes it can be difficult to organize a pleasant game night with your buddies due to your incompatible schedules. Those things are long-lasting, if not permanent, features of the application. Use Foundry over others because of the robust modding community, or because of the fast and effective dev cycle they have, or the fact that their UI is so much better than everyone else's. But don't use the fact that you can import all your DDB stuff "easily" to Foundry as the key selling point, because it is not officially supported and there is no guarantee it will continue to work. And I use the importer to import the PCs for my campaign over to Foundry. So far the modders have fixed this quickly, but there is no guarantee this will continue. It is not only possible but probable at some point that these importers will not function correctly, and already there have been a number of hiccups when changes to the DDB data structure or permissions have caused the importer to utterly break. The importers for DDB are done by Foundry users, and are not officially supported by Fandom (the owners of DDB). Officially, all Foundry supports is the SRD, the open-source resources in the 5e D&D system module. Foundry is agnostic about this - it neither allows nor disallows it. (Foundry allows you to ONLY purchase the D&DBeyond books and the Foundry system doesn't require you to buy their own digital versions)įoundry allows you to ONLY purchase the D&DBeyond books and the Foundry system doesn't require you to buy their own digital versions. The user would still need to pay the cost for the virtual books in D&DBeyond. If this is the case, at some point the user's costs will add up. I guess this is more and more becoming a trend by the devs.
From what I just saw, some of the full subscriptions will surpass the monthly subscription rate of both Roll20 and FGU. So far, both add-ons that allow the maximum benefit for integration into D&DBeyond required a monthly payment plan. By paying into a tiered subscription base, the users will unlock more features or benefits of the add-on. Owners can easily uninstall them, but it doesn't necessarily mean a new or updated module exists to replace the one you've been depending on.įurthermore, some of the developers do not allow full functionality for their add-on (again, called a module in Foundry) unless you become a monthly subscriber directly to that particular developer. If the add-on features are not maintained in a timely manner or the developer decides not to support the product, it becomes obsolete and actually causes Foundry to have issues.
Biowizard is 100% correct that the add-on features (called a module) to Foundry are only as good as the freelance developers choose to maintain and update their products. However, in order to incorporate D&DBeyond, there is a monthly on this particular supports. It is supported by a community of independent developers. Apologies, my previous statements were incorrect and based on our group's initial excitement for a change in VTT.įoundry is a flat rate of $50.00. I explored this more this evening as well. Update by poster: We actually played last night on Foundry and I received a bit more information from the DM on this product and the mates. * Alot of the UX could be improved (but Foundry is largely a work-alike to Roll20) "We're doing Shadowrun today") is a bit wonky. * I think the mechanism to switch from one world to another (e.g. * D&D Beyond integration is unofficial and so it can break when there are major updates to the site. * Updates frequently, and many of those updates are breaking backwards compatibility in modules. * Good integration with quite a few third party editors, etc. * Licensing is DM-based when using the web client The results post to Foundry or Roll20 automatically. You go to D&D Beyond, and you click to roll the on-screen dice.
Install the browser extension as well for this to work. * Integration with D&D Beyond via Beyond20 - allows use of all these fancy dice sets D&D Beyond is making in Foundry. * Integration with D&D Beyond via Virtual Tabletop Assets - pulls in D&D Beyond character information directly into Foundry.
* Can easily be hosted on a Linux or Windows web server if desired. * Clients can use Chrome, Firefox or Edge and don't have to install anything. Some more for Foundry (some apply to Roll20 as well):
Realize this is an older post, but adding this as informative.